Hi! I am a mechanical engineer with a degree in Mechatronics Engineering from the University of Waterloo.
I have a worked on a variety of mechanical challenges on electromechanical systems, including smart-glasses, SLS printers, and metal powder handling systems.
I have helped ship 6 products and experienced the consequences of my own poor design decisions many, many times, issuing over 250 ECOs and personally going to warehouses to check for manufacturing defects caused in part by my own doing.
I have experienced the full lifetime of product development at multiple companies. Moonshot early R&D with unlimited budget, early architecture sketching, PRD and ERD definition, detail part design for MP including tooled sheet metal and injection molding, endless vendor DFM and FAI feedback, supplier calls and visits, manufacturing line bringup and support, part inspection jigs, manufacturing fixtures, and scrappy cost-down efforts.
Even More About Me
I grew up in Calgary, Canada, and lived there until University. Although I originally imagined myself ending up in game-dev, I discovered my love of mechanical engineering during my undergrad while completing my bachelors in mechatronics engineering. After graduating in 2020, I moved to Boston, where I still reside today.
Although my time doing mechE work has covered all parts of the product lifecycle, there are a few key areas that I have found myself enjoying and excelling at the most. These are:
Productizing low fidelity proof of concept prototypes into robust production CAD
Rebuilding existing CAD into an idealized rev 2 that addresses existing UX and DFA pains
Establishing master sketches from scratch
Designing one-off jigs and fixtures for data collection or part assembly, especially if they require precise fits or interfaces
Sheet metal work, specifically when in high enough volumes for stamping and forming
When not working, I enjoy film photography, competitive fighting games, playing and repairing guitars, and climbing.